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Podcast 544 - The Ball Dropping Show (Far Cry 5, Sea of Thieves, Ni No Kuni 2, A Way Out, and More!)

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Things get a little heated this week as 2018 kicks into gear and our passion overflows and threatens to destroy us all. Sea of Thieves inspires a debate about the current and future states of game development and marketing. The group finds common ground thanks to the undeniable fun factor of Far Cry 5 but that doesn't mean the game is without it's fair share of controversy. Nick and Nolan also cracked open Ni No Kuni 2 and A Way Out which are both noteworthy in their own right.



This Week's Discussion Topics:

Feedback from our last episode
Sea of Thieves
Ni No Kuni 2: Revenant Kingdom
Far Cry 5
A Way Out
and more...

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Comments

  • Scaarecrow 3 months, 2 weeks ago

    The discussions on 544 were all great and enthusiastic, great job! I also thought the community questions were all wonderful, good job to all of you patrons asking smart and fun questions~

    One question this week focused on Prey and about it's combat feeling a lot more free-form, rather than focusing on stealth like other games of it's type. My thought is this has a lot to do with the enemy types in the game. In Dishonored and Deus Ex you're largely fighting against humans that react like humans. Guards. They'll call out to their allies for backup and go into an alert mode of some sort. I think the fact that you're fighting animal-like aliens in Prey loosens that idea of getting caught because you know they're not going to announce it to everyone else in the area. It's only you versus this single enemy in front of you when you're caught.
    Not to mention, they make you comfortable with the idea of getting caught early on with the Mimic enemy types suddenly attacking you when you least expect it. You're not always the assassin hunting your enemy like in Dishonored, the enemies are sometimes and often hunting YOU in Prey.

    Prey takes inspiration from the "Shock" games in general and those games capture that similar gameplay style as well despite having a lot more enemies that are closer to human.

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  • Mr.GreenToS 3 months, 2 weeks ago

    As someone who spent over 30+ hours on Sea of Thieves and enjoyed it immensely, I wasn’t offended by the comments from the discussion over the lack of content. I agree a lot on Rare needing to add a great deal more to value the game at $60 but I wanted to share some unique things from the game that was left out of the good segment of the discussion since a lot of it is found either by higher rank tier quest missions or just found throughout the world at random.

    1. While Skeletons are the only foe in the game besides snakes and the Kraken, they do evolve as you rank higher such as flower skeletons who heal in water or ghost skeletons who can only be damaged once you shine your lantern at them.
    2. Higher Tier Treasure hunts will sometimes give cursed Chests, such as The Chest of Sorrow, which will cry tears that’ll eventually flood your ship unless someone either holds it or plays a tune to calm it down.
    3. There are several hidden islands not marked on the map, such as a hidden underground temple and some suggest those will be used for future content.
    4. Storms can cause your ship to slowly fill with water while your compass will spin outta control as you must shout at your crew where to steer as the wind pushes the wheel in random directions.
    5. While sailing you may come across a flock of birds circling the waters, which will either be a couple of barrels to restock your supplies or sometimes there may even be a sunken ship with rare loot to nab.
    6. Lastly, a giant Skull may appear above the clouds, leading towards a fortress that has a ton of skeletons guarding a vast amount of loot. However, since everyone can see it, it tends to cause the most PVP clash moments to see who can race to loot it all.

    All in all, those don’t warrant enough for a massive difference but mix that in with a good crew to chat as it all happens and you can have a great time. At least I didn’t put 800 hours in The Division.

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  • Captain_Alwin 3 months, 2 weeks ago

    Even though mostly a lurker and truthfully missed some of the podcast, still what was watched, interesting to say the least.

    The Far Cry 5 discussions was very engaging and honestly thought provoking. Will say some general issue I had with it where mentioned. Key example always running into guys on the road. Case and point I was nearly trapped in a horrible death loop all due to bad check-pointing while trying to finish one area.

    Sad true fact, I have no heart to finish this game and its not resting on concerns/problems of this game. More the fact this game broke me on a personal level, all centered around Deputy Hudson...

    It left me with a heavy heart and no desire to continue on after clearing the same area three times now which was honestly torture at parts, especially after purposely spoiling myself on the end game..

    In the end just ask please don't think less of me...

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  • NexasX 3 months, 2 weeks ago

    I thought the Sea of Thieves discussion was pretty insightful and definitely a conversation worth having going forward for future titles, though I think there was a bit of a run-around trying to get your points across.

    Personally, when you release a game in it's "1.0" state, your thoughts should be towards that current state. You can revisit it later and reevaluate your opinions (which as you all mentioned is difficult for you guys), but I think it's fine to get a negative first impression from your experience.

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  • hoss3000 3 months, 2 weeks ago

    Whereas I did thoroughly enjoy these discussions, I want to remind you that the developers for Sea of Thieves and Farcry 5 have never obligated people to like either game.

    Far Cry 5 on the other hand, is what it is and what it’s always been regardless of the message you felt owed to you: a Far Cry game (period). Bringing a film or literature-based critical discussion to this game’s story or any story in the series, doesn’t make any sense to someone who has played these games. The developers with writers build a halfass, sometimes intriguing, contextual story to justify you killing dudes, taking outposts, driving jeeps, and collecting stuff; that’s about it.

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  • Sir Thomas Thipple 3 months, 2 weeks ago

    I think Nolan put it best in the Sea of Thieves discussion. You want people to keep playing your game? Then ‘sell’ the game.

    I think most of us are fine with idea that this game could be dope as fuck in a year’s time, but they have to actually hook you enough to want to keep it and the updates on your radar.

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    • Sir Thomas Thipple 3 months, 2 weeks ago

      You don’t do that by releasing a full priced game that people are getting bored with after only a few hours of play. Nick said he didn’t feel compelled to go back to it after 4 hours of play; Krispy said the same thing after only 1 hour of play. That’s not a good way to pitch a product to an audience who is expected to care about the game for the next 12 months with what is essentially a ‘pinky promise’ that the game will be better in a year’s time.

      If a team is going to take this approach, they need to be as transparent as possible about what players should expect in terms of content and how it will be rolled out. They should also be sure that the 1.0 release is something that can stand on its own fairly well. This game could have really spent a little more time in the oven before release.

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      • Sir Thomas Thipple 3 months, 2 weeks ago

        This is an important discussion to have and there’s certainly a place for these types of projects (they may very well become the standard). It’s a complicated topic and it can lead to some uncomfortable conversations, but we can’t keep tip-toeing around it. Keep it up and here’s hoping we can have an invigorating discussion about Sea of Thieves in about a year.

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  • shwigwam 3 months, 1 week ago

    Long time listener here. Some constructive criticism, as the beginning of this episode was kind of hard to listen to:

    Nolan talks over everyone all the time, but it was pretty rough this time around. It's already hard enough with how harsh he can sound to others at times (especially to Chris Davis), but Nick really just got taken over with interruptions and unnecessary anecdotes.

    Nick's points were valid and his concerns were justified. Though the game had clearly not marketed itself to be what people hope it could have been, a developer like Rare being published by Microsoft putting out a full-priced title on their dying platform is something that should be exciting and full of content, yet it turned out to be glorified early access scenario just without the "early access" stamp. I agree with Krispy on how the future of games could look like this and it is important to discuss it, but there was not a precedent for this title in particular to be as bare as it is while still being considered a full-priced product.

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  • Riceball80 3 months, 1 week ago

    Hey guys, from Iowa City. Last weeks podcast was great. Without criticism and discussion we can’t expect improvement.

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  • KNCSito 3 months, 1 week ago

    Nothing has ever made me go from 0% interested to 110% interested until I heard about the intro of Ni No Kuni 2. I need to see this for myself. And an easy going RPG is something I can go for right now. By the way, I'm from a town outside Chicago.

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