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Podcast 507 - The Big E3 2017 Predictions Extravaganza!

og:image:, E3 Predictions: Electronic Arts
, E3 Predictions: Microsoft
, E3 Predictions: Bethesda
, E3 Predictions: Ubisoft
, E3 Predictions: Sony
, E3 Predictions: Nintendo
, Tekken 7
, Friday the 13th,

With only days left before 4Player departs for Los Angeles to cover E3 2017, the group sits down to discuss their predictions for the big event! All of the major players including Sony, Microsoft, Nintendo, and the various 3rd Party contenders are covered along with some predictions from the community! Brad also covers impressions of a few new releases at the end of this episode including Tekken 7 and Friday the 13th!

Tune in later today (2:00pm CST) for our live commentary of the EA press conference and join us everyday next week starting on Sunday as we broadcast live from Los Angeles!



This Week's Discussion Topics:

E3 Predictions: Electronic Arts
E3 Predictions: Microsoft
E3 Predictions: Bethesda
E3 Predictions: Ubisoft
E3 Predictions: Sony
E3 Predictions: Nintendo
Tekken 7
Friday the 13th
and more...

Link Dump:

Learn More About Our E3 2017 Coverage Plans - Click Here
E3 2017 Community Meetup Details - Click Here
Join Our Free Community Discord - Click Here


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Enjoy the show? Let us know how you feel about the topics discussed in the comments below! We'll address your comments and questions during the first 10 minutes of next week's podcast! Involvement with the show via the comments automatically enters you in the monthly giveaway as well!


Comments
  • Tobli 4¬†months ago

    I reacted sort of negatively to the statement that any dev could be naughty dog given enough resources. Which makes me envision games production as a generic factory instead of the artistic medium that it is.

    I also frowned at the negativity about the possibility of the new god of war being linear. People don't put enough consideration into how linearity is not a word that pops up much when it is implemented well. There is simply not enough time in the day if every single AAA game needs to consist of wast swathes of branching or open world content.

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