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On the Topic of Westerns or Lack Thereof
by Nick Henderson on April 4, 2013

og:image:,Read Dead Redemption, Western

Red Dead Redemption is easily among my favorite games of all time. As a game, it was rich with experiences and mechanics to master while at the same time striking a perfect balance between scripted and dynamic events. The world felt alive and the game didn't constantly fall back on shooting mechanics to keep it afloat. I could spend hours roaming the wilderness hunting wildlife, searching for hidden sub-plots, or performing menial tasks around the ranch. A more subdued and sophisticated experience to be sure but one that scratched an itch that is rarely attended to.

Having popped in Call of Juarez: Bound Blood this past weekend, I can understand why the spaghetti western isn't tackled more frequently in games. The beauty and appeal of the genre doesn't lie in the classic shootouts that made the films so popular (though they certainly serve as the glue that holds it together) but instead in the arid beauty and mystery that comes with the era. While combat set-pieces are certainly a lot of fun to be a part of in RDR, it was the quiet moments and sense of discovery that made the game so magical. These are the moments that other western games simply don't spend enough time focusing on. A game like Bound in Blood certainly looks good enough but it doesn't provide enough substance in terms of mechanics and immersion to make it feel any different than something like Call of Duty. 

My time with Call of Juarez Gunslinger at PAX East left me with a good impression thanks to its smaller scope and polished mechanics. With that said, I highly doubt the experience will scratch the same itch that a game like RDR did. Its no wonder that Western's aren't more common in the industry. Without a fully realized world, there isn't enough there to make it feel truly special. And let's face it, not many studios out there have the resources, the know-how, and the confidence to attempt such a feat. 

I applaud Techland for trying but ultimately, they appear to be most successful when scaling back the scope of their projects. When you get right down to it, I Red Dead Redemption was so authentic and successful because it was a world that was crafted in a way that only Rockstar can. Can another developer come along and achieve this level of authenticiy in a Western game? If not, then I feel like they need not even try. Without the proper pacing, atmosphere, and freedom, I feel like a developer would be better suited focusing their attention elsewhere. 

I hope we see another commercially successful western game in the coming years and I certainly hope that it happens before age starts to get the best of Red Dead. I fear however, that we will have to wait until Rockstar unleashes the inevitable sequel to Red Dead on next-gen platforms. 


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  • Nadia 2 years ago

    ...But Nick, you can't pull out for shit....during quickdraw, I mean...

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  • SuperCeller2 2 years ago

    I could never get into Red Dead. I tried to but it just felt to GTAIV-ish for me, not that that's a bad thing it's just not my cup of tea. That said, I am very interested to see what Rockstar does with the franchise in the future.

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  • George Denison 2 years ago

    I think this is a broad problem with videogames, not just westerns. More games need moments of quiet and calm, and to not over-rely on action sequences because they're afraid of losing the player's attention.

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    • theottomatic91 2 years ago

      I think you should write an article about this point because more people don't seem to realise this or are simply not voicing their opinions.

      Link / Reply
    • Darth_Spudius 2 years ago

      Thats probably because this Halo 3 generation has an extremely small attention span.

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  • Majkir 2 years ago

    Depending on how the open world in The Witcher 3 comes out, I'd love to see CDProjekt RED have a crack at a western game. At least those guys know about atmosphere and building a world. Cyberpunk comes first though, another awesome setting.

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