And so is the story of EA executive Blake Jorgensen who back in February made a claim that set the internet on fire with rage, and the vindication of amateur Profits of Doom. “We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be" he stated at the Morgan Stanley Technology Media & Telecom Conference in reference to the rise of Microtransactions in games; and most recently the ones found within Dead Space 3. Yes, those same microtransactions that were actually quite docile in the way they were presented. I didn't partake, and I don't personally know anyone who did.

The statement alone was enough, however, and everyone -including myself- now expects to see this more and more of this in one way or another. But to put such a blatant module, one that usually resides within the realm of iOS Free-to-Play gaming, does seem especially heavy handed. And so, after the backlash hit -and probably a few management meetings- Jorgensen has come back to refine the original statement and refute some of the charges they implied.

Spealing at the Wedbush Technology Conference (executives do a lot of conference speaking gigs) Jorgensen clarified his remarks and made a distinct separation between mobil gaming microtransactions and what he called 'product extensions' for full price games.

"I made a statement along the lines of 'We'll have microtransactions in our games' and the community read that to mean all our games, and that's really not true. All of our mobile games will have microtransactions in them, because almost all of them are going to a world where they are play for free.” he said as he raised one boot to rest upon the back of a prone slave-boy who had been set upon the stage as a human ottoman, "It allows someone to take a game that maybe they played for 1,000 hours and play it for 2,000 hours," he said. "We are very conscious that we don't want to make consumers feel like they're not getting value. We want to make sure consumers are getting value."

It's a pullback to be sure, and if EA's true intention is to offer that extended value in the form of DLC, or even using the subscription model that we saw in Battlefield 3 -a model I happily signed up for- then I'm all for it. The thing is I just don't believe it. Dead Space 3's microtransaction system seemed fairly unpopular from the outside but we don't know the actual number it produced. If people did end up shunning it the way the internet made it seem, then there's more of a possibility we won't see it again in the future. However if the pendulum swung the other way, get ready for EA to institute this model more heavily; and more brazenly.

In closing. Don't believe anything a publisher tells you.

Comments

  • MilkyAlien Avatar
    MilkyAlien
    11 years, 1 month ago

    I really can't put into words how sick of EA I am. If the Dead Space 3 style is a route they continue down then I will continue giving them none of my money.

  • Darth_Spudius Avatar
    Darth_Spudius
    11 years, 1 month ago

    say what you will about THQ but id rather have them kicking about then EA!

  • SelfTorment Avatar
    SelfTorment
    11 years, 1 month ago

    These things never really bother me, because I never really use real money out side of paying for the online. I still see why people hate as much as they do.

  • Avatar
    pioshfd
    11 years, 1 month ago

    I feel like that's an important distinction to make...

  • Avatar
    Golem100
    11 years, 1 month ago

    "Dead Space 3's microtransaction system seemed fairly unpopular from the outside but we don't know the actual number it produced"

    It's not just the system incorporated into the game being unpopular but the effect having such a system in a full price retail game has on potential buyers. Some of whom will have been put off from purchasing on hearing that such a system was being implemented.

    The strange thing was that the system was undermined by the game itself due to the difficulty level being at least one notch down from previous dead space games. Presumably in a bif to make it more 'accesible'. Hard was more akin to normal difficulty while if you preordered from what I understand you got a free evangelizer gun which would make you OP from the start and you could probably breeze through the game just by upgrading that alone. The scavanger robots also undermined the microtransaction system. A more conspiratorial person might think the Devs were not happy at all about EA forcing microtransactions on them so they did all they could to undermine them.

    Tempting (or worse forcing) all EA Devs into altering their game machanics to better incorporate microtransactions is such an obvious backward step that it's hardly a surprise there has been this PR pullback but as Joseph says believing EA's word on this is quite a different matter.

  • Avatar
    Sickbrain
    11 years, 1 month ago

    Microtransactions in single player games - don't give a shit. Microtransactions that effect my multiplayer (pay now and get this weapon, or you can just spend next 2 weeks gridning for it), that BS. If developer adds transactions to multiplayer games then the game better be free. I will be pleasantly surprised if BF4 will have no microtransactions, but I won't hold my breath.

  • Frank Hartnett Avatar
    Frank Hartnett
    11 years, 1 month ago

    EA's been doing a lot of backpedaling lately. They seem almost desperate for the media/hardcore crowd to stop loathing them.

  • Avatar
    WubWub
    11 years, 1 month ago

    EA no matter how much you back pedal you will always be known as the worst video game company. Everything you have done will stick with gamers and be forever on the internet just to remind us.