The Weekly: Ninja Theory's DmC Devil May Cry

By Jeffrey Demelo on January 20th, 2013 (7 comments)

New games; every week. Every week; new, sweet, entertaining, brain-rotting video games. So many in fact, that we often forget those "gems" behind during our end-year deliberations. Not any more. Each week, I'll be highlighting my favorite game released; this way: the commenter have a target to flame, I have some notes for end-year headaches, and we all have fun!

Devil May Cry hit retailers this week and, while many fans have had their concerns with the future of the series, it turned up to be...one HELL of a character-action game. 

I'm not the biggest of DMC fans and have only dabbled in Devil May Cry 4 prior to playing this Ninja Theory re-imagining but that does little to discredit how engaged I am with the game. Ninja Theory's hallmarks are here, with top-notch facial animations and voice-acting, but that's no surprise. The surprises stem from: how fluid the combat scenarios play - under the scrutiny of a complex control-scheme - how much better these guys/gals have gotten at improving the platforming mechanics typically found in their games, and how they spiked my interest in DMC's ridiculous, demon-hunting lore. 


Simply put: as an entry into the genre, DmC stacks up with some of the best...so far. It has it's issues - in enemy and level design, mostly - yet settled itself into my sub-conscious when I wasn't kicking demon ass; driving me to drop my daily activities to play another mission. 

Till next Weekly

Tags: weekly, dmc, Devil May Cry, capcom, Ninja Theory, action

Jeffrey Demelo

Jeff is the raspy-voiced, Boston-accented staff member that loves everything Japan. Since 1989, video games have been a prominent passtime for this lovable guy…and that doesn't look to be changing anytime soon. When he's not playing games, he's writing, questioning his favorite games of all-time, or producing & composing music at various studios on the east-coast.

Comment!
  • Pascal Pouliot 3 months, 4 weeks ago

    One of the boss fight gave me a headache because of the backgroung, it was cool but god.

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  • Sammonoske 3 months, 4 weeks ago

    Having finished it a couple days ago, I can say this game is only just average. Without going into a giant rant, I'll just sum it up as thus, its inferior to DMC4 in nearly every aspect. Graphics, engine, enemy design, boss fights, story, combat, and entirely too easy even on the higher difficulties. If Ninja Theory want's to continue with DMC, they HAVE to bring in more elements from DMC3 and 4 and take out several they brought in. Like those fucking red and blue enemy types that completely breaks combat flow.

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    • ManTrap 3 months, 4 weeks ago

      I came to the same conclusion. Except because I have no life I actually did post a giant rant (pseudo review) on the forums, haha http://4playernetwork.com/forum/topic/639/

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      • Jeffrey Demelo 3 months, 4 weeks ago

        Again, this sounds like fan-of-the-series complaints, which I'm not. Im wrapping the game up today. I'll be sure to stop in on the forum discussion to leave my thoughts/opinions.

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        • xzr 3 months, 4 weeks ago

          I don't see why fan-of-the-series complaints are ever bad. This series is a reboot, so you expect them to do a retake on the series and therefore improve on more or different aspects, right? Spoiler-less Overview: As a DMC game: the game is generally a "competent" action game, but it's a big step back in all the advancements of the series, especially boss design and mechanically, main exception is a certain masked normal enemy that has some sweet attack patterns. As a NT game: the story was more delved into more than DMC3+4, but honestly nothing really exceeded the ordinary. Overall, I was really disappointed as where this is where NT used to shine, comparing the facial tech, general body language animations, camera work, and writing from the old games fell pretty short compared to their Andy Serkis driven past games. General Overlap: The level design is double edged sword in this game. On one hand, I see it as embarrassingly empty and void of architecture or substance of anything in the levels, (besides some certain boss set-pieces). This was kind-of saddened me considering how beautiful how vibrant and filled NT's old games were. On the other hand, this game in ~20 Chapters of zero-backtracking, and a decently good amount of secret missions if you're into that. TLDR; Honestly, I think this is a step back in what both parties excelled at, both NT and DMC as a series, but in general it's still an alright action game. My review: Lord's of Shadows out of Bayonetta

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        • xzr 3 months, 4 weeks ago

          I just realized comments have no formatting, comment bricks.

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        • ManTrap 3 months, 4 weeks ago

          Well, I salute you if you manage to make it through the wall of text I ended up posting!

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