A Look At Metal Gear Risings Boss Battles
By Joseph Christ on January 18th, 2013 (11 comments)
Metal Gear Rising is definitely one of my top 10 anticipated games of 2013, and this Boss trailer released today just ads more fuel to that fire.
Notice how Platinum Games hasn't just relied on the 'Giant Boss' in order to make these fights seem epic. There is no Giant Enemy Crab, Sckyscraper Robot, or Mountain Sized Rock Beast. There are simply enemies who are more powerful than you even though they are the same size. This is something that our own Brad Simons has talked about in the past and I find myself in agreement. The Dark/Demon's souls series utilized this approach with great success and it's great to see Platinum Games doing the same thing.
And these fights really do seem extraordinary. Far from the normal trappings that boss fights tend to fall into nowadays, these bosses seem to have truly imaginative powers that will force you to adjust your play style if you hope to succeed. This is more than just learning patterns, this is learning powers.
After my time playing Rising at various conventions I do still have some worries when it comes to controls and bugs, but my belief is Platinum will hammer these out by the time Rising is released. Their track record leads me to no other conclusion.
Check the video below.
Joseph Christ is the Reviews Editor and a Podcast Personality at 4Player. Specializing in reviews, editorials, drinking, and saying inappropriate things about gaming franchises that are beloved by millions, his satirical and sometimes edgy style offsets a more serious and penetrating substance lurking below the surface. He is also the host of the Cocktail Time Podcast. You'll follow his Twitter if you know what's good for you.
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