I've been afraid of a multiplayer component of Hitman: Absolution  for some time now.  A standard deathmatch mode with hitmen -and hitwomen- all killing each other in a small arena map would have been the easiest thing for the developer to do...and at the same time, the most misdirected.

Well there is a multiplayer mod of sorts in Absolution that's just been revealed at Gamescom and I can honestly say that I don't think they could have handled it any better.

The Contracts multiplayer mode has players creating kill scenarios within levels with up to three targets, and it's up to other players to complete these contracts and try to garner the best score.  With a clean kill and fast completion rate, players will then gain cash to increase their equipment or purchase other items of aesthetic flair for their online character.

"Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games," said Christian Elverdam, gameplay director.

"Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they're fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts."


User created content has always been popular among more indie and non-traditional titles,  but it's good to see a Triple A game embracing the idea.  And expanded, the Contracts mode can really open up the Hitman world to a ton of creative scenarios. Right now we're only seeing a bare-bones representation of where this can go. Add in full-fledged level and scenario editing, and I stand in awe of what can be accomplished. Who ever thought that we could be seeing ideas from Little Big Planet in a Hitman game?

Comments

  • Avatar
    Velius
    11 years, 8 months ago

    Sounds amazing, can't wait!

  • Avatar
    Soulglove
    11 years, 8 months ago

    Now this is something I can get behind. I was worried as well that it would be something that has already been done to death, but alas IO Interactive pulls through. I was also worried they were going to steal my multiplayer idea...but that will remain untouched.

  • Avatar
    SonicKitsune
    11 years, 8 months ago

    Now I want to see Hitman levels in LittleBigPlanet.

    Seriously, this is the best direction for multiplayer stuff in a game like this, not just kill your friends hidden in a crowd like Assassin's Creed already pulled off.

  • Avatar
    Rendrak
    11 years, 8 months ago

    When I read the post title, I was getting ready to rage. Multiplayer in a Hitman game? Why waste your time and money, IO? But this actually sounds like a fantastic idea.

  • Avatar
    lemith
    11 years, 8 months ago

    Hours and hours of gameplay added.

  • Avatar
    Aged Milk
    11 years, 8 months ago

    I can get behind user-created content and cooperative multiplayer. But competitive multi-player should never make an appearance in this franchise. It's not something that has ever been in the spirit of the series.

    To much unnecessary innovation can dilute the base experience of a series moving forward. They have a beloved core experience from the previous entries in the franchise, they should take care with what they do moving forward.

    It's alright to dream big, but for a franchise as beloved as this, I think they should slow down a tad. Given how much they've shown, I'd rather see them attempt procedurally generated ai scripting before trying to tackle multiplayer in any meaningful way. Especially given the removal of the map.

  • Avatar
    Dellago
    11 years, 8 months ago

    They certainly know how to make a unique multiplayer mode. Kane and Lynch 2's online was probably better than the damn storyline.

    This could be fun.