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We've all heard the news by now. The Elder Scrolls Online is a real thing, being produced not by Bethesda but by Zenimax Online, an offshoot of Bethesda's parent company.  There had been whispers of this news for a few months, and I would argue that the churning of those voices began even sooner, back when Skyrim was finally shown for the first time to the world. Among the top five questions people had was, "will there be multiplayer?"

Bethesda, of course, is anything but a multiplayer studio. Instead, their gift is creating a singleplayer game within a world filled with such life that it feels like you're in the world with real people. Or, at the very least, in a world where there is so much to do that you have no need of other people anyway.

Still it's hard to get that perfect, and I'll admit that the Uncanny Valley runs pretty deep the 105th time your companion blocks a doorway. Or the 200th time the shopkeeper tells you that his junk are really treasures. So an online component in Elder Scrolls has always been something that many gamers have been open to, provided it was done right.  For an online Elder Scrolls game to be successful, ironically, it wouldn't need to do much changing of the formula at all. They could have given us Skyrim, added network play, increased the size and scope of the dungeons, expanded the crafting, added many more items and provide a way to trade them. Done. The perfect Elder Scrolls game.

By doing this, Zenimax would have been making a masterful play. In keeping with the current formula of Bethesda's games, they would have also been eschewing the standard formula of  MMO's. That World of Warcraft formula that has proven in the past to be both successful, and breathlessly replicated by developers and publishers trying desperately to cash in on it.

A formula, I would argue, that has far passed its zenith, and is starting to feel the sunset at its back.  A formula that Zenimax has decided to go with for The Elder Scrolls Online.

When the first details of what Elder Scrolls Online actually was came to light, you could actually hear the internet doing a unified sigh of disappointment.  Stamina based, turn combat with cool downs and a hot bar?  Visuals that could have easily been copy and pasted upon any game with a fantasy setting? And though definitive classes have not yet been announced, it's looking like that's the direction they are going. The same old, and the tired. But now called The Elder Scrolls for effect.

And possibly sales.

There is still much learn about this game, and -if recent reports that stealth has not been quite worked out yet are true- it's even sounding like there is still a lot of development to be had. Screens can be produced out of game, and we've haven't even seen the inkling of a HUD.

One can hope, and even dream, that when Zenimax takes the temperature of the fans it will release that changes need to be made. And, strangely enough, hardly needed to be made at all.

 

Comments

  • Avatar
    Victus Unus
    11 years, 11 months ago

    I'm the type of person who doesn't want Multiplayer in the Elder Scrolls games. I enjoy actually trying to get immersed into the world, and I don't want to hop into my game and deal with the shit that comes with an online game Like people named xXDragonslayer25Xx and slurs being tossed around. That is more jarring than Lyida doing her best impression of a door or shopkeepers and NPCs repeating the same lines.

    But I'm glad Elder Scrolls Online isn't being done by Todd Howard's Team, so I don't have to worry about the future entires into the series.

  • Avatar
    Velius
    11 years, 11 months ago

    As a guy who mainly plays mmorpgs and has played almost every pay-to-play mmo release in the last 10 years and a lot of free-to-play ones, if they go with the same old tired class based, action bar auto attack combat I would be extremely unimpressed.

  • Avatar
    AdjacentKitten
    11 years, 11 months ago

    I wasn't aware that this game had a ball to drop in the first place.

  • Avatar
    lemith
    11 years, 11 months ago

    Pass on the word, do not want.

  • Avatar
    Kevin Schnaubelt
    11 years, 11 months ago

    if this is a toddhoward project, i trust it.

    TBH, i was afraid they couldnt do fallout 3. fallout 3 was NOTHING like anything they've ever done, and look how well they pulled that off. i mean, vats? i think bethesda could be good at anything

  • Avatar
    pioshfd
    11 years, 11 months ago

    More MMO's. Yay. I will admit that maybe a co-op Elder Scrolls game might have been fun, but I'm not too enticed on this one.

  • Avatar
    Harleycosmo
    11 years, 11 months ago

    How can companies be so out of sync with fan demand -_-

    "we want an online elder scrolls game!"

    "Okay! We'll take Wow and brand it elder scrolls! ...Yay!!!!"

  • Avatar
    kd_battletoad
    11 years, 11 months ago

    I'll just yet when it turns F2P after a couple of months of its release...

  • Avatar
    Shortbus
    11 years, 11 months ago

    Imagine if every bandit, thief, and necromancer was another player.

  • Avatar
    PrideSwine
    11 years, 11 months ago

    There have already been some conflicts with established lore with what's been released about this MMO. A couple of the big ones include that one of the factions is an alliance between Skyrim, Morrowind and Black Marsh. Nords, Dunmer and Argonians. Even though Nords and Dunmer have warred and hated each other forever, and Argonians are freaking slaves in Morrowind...

    And the other faction is between Redguards, Bretons and Orcs... even though, in the Second Era, Redgards and Bretons joined forces to obliterate the Orcs.

    Of course, since the heavy involvement of Molag Bal has been confirmed, they might just explain this away by saying that it takes place in his Daeric Realm of Coldharbor (which is supposed to be a twisted version of Tamriel). Indications would seem to dispute this idea, however.