No More Heroes 2 is about nothing. It has nothing to say, does nothing with its mechanics and does nothing to impress. There isn’t anything near the ingenuity of the first’s bosses to be found. It tries to “fix” problems only to break them further. If No More Heroes 2 does have something to say it is, “Hey, this made money for us, have another.”

“The last game’s success made assassination trendy,” quips Sylvia at the start of the game second game. Grasshopper is, nearly outright, acknowledging that the first’s success brought on the second. It is especially notable after the last game joked that there will be no sequel. No More Heroes 2 stops here though, it doesn’t explore anything of much note beyond what is covered in the opening. The bosses and other characters almost do not show or say anything to do with any meaningful larger story or even metafiction. Any exploration of themes or ideas is superficial.

This is hugely disappointing considering the quality of the last game's pre- and post-fight banter. Sylvia’s “garden of madness” phone calls before the fights; Death Metal’s musing on paradise, and Travis’s on “finding an exit”; Holly Summer’s questions about killing and death, and Travis’s responses to her—all of these kinds of things bought No More Heroes together. The script to the combat, the combat to the visual design—it was cohesive.

The second’s bosses lack in good visual and game design too. Visually, the bosses are mainly a hodgepodge of anime and science fiction influences. Even worse though, they are frequently broken: platforming that is inexplicably inconsistent in being able to simply jump onto a higher level, a motorcycle bumper car-esque section with terrible turning controls where one has to “ring-out” the opponent before a more standard fight starts, or a final boss fight with a poorly oriented camera.

The first’s visual design ranged from a comic book nerd mailman who cosplayed, to a shopping cart lady, to a stage show magician. They were all thematically consistent, while No More Heroes 2 gives a sense of trying too hard to be varied.

The side jobs of the first game received negative criticism but I rather liked them. They were the menial tasks one has to do in order to get to do what one wants to do. They were simple, low impact, and frequently required just one button to press—they were a mechanical representation of the involvement these jobs take.

In No More Heroes 2 however, they have been turned into NES-like games, so much so that Travis can be heard blowing dust off of the cartridge before it clicks into place. These mini-games all control terribly, mainly because of the imprecise movement of the 2D player sprite with an analog stick. The money from these sides jobs is largely unneeded this time though, with the main use being upgrades, as there are no more entry fees. Even the upgrades have been changed from just mashing on a button to work out to another too complicated for its own good mini-game.

No More Heroes 2 is completely drowning in unfocused design. The entire game feels as if Grasshopper is second guessing what they made with the original game. As a result, the game becomes a really unfortunate waste of time. It still has great music, and there are one or two clever moments but those things don’t count for much. No More Heroes 2 ends up having nothing redeemable to takeaway, except for maybe a greater appreciation for the original and a question of what Grasshopper was thinking.

Comments

  • Avatar
    mgs2master2
    12 years, 7 months ago

    I got the game from gamefly. i was sorely disappointed. this covers all the thoughts i had on it. so disappointing of a game.

  • Avatar
    Brad Simons
    12 years, 7 months ago

    I hated so much about this game.

  • Avatar
    BaozakergaX
    12 years, 7 months ago

    No More Heroes was an artistic vision first and foremost; a commentary on the state of the game industry and hitting some other themes along the way. NMH2, on the other hand, was a game above all else. Mechanically speaking, the controls felt tighter, the camera was much improved, and the bosses were more interesting on combat levels than on the first one. Though the minigames seem to be a source of debate, I actually found them quite enjoyable in Desperate Struggle. I did enjoy the first, but it was clear that it far better as an experience than a game. I adore NMH2 because it knows exactly what it is: a game. It doesn’t try to go whole-hog for the same artistic vision as the first (though there is still some artsy commentary to be found), it tries to be fun. And at that it succeeds. As I said, I feel the gameplay is improved in every category, and I just simply loved playing it. Except the first Shinobu level. Fuck that.

  • Avatar
    Matt
    12 years, 7 months ago

    i fucking loved it, you're entitled to you're opinion, but i disagree completely with this.

  • Avatar
    lemith
    12 years, 7 months ago

    When you get past the charm.... It was a pretty mediocre series.

  • Avatar
    JTC545
    12 years, 7 months ago

    I only played NMH 2 till the motorcycle fight as discussed in the article and i thoroughly enjoyed most of it. I preferred the combat in this in terms of tightness, but i agree that the platforming was godawful. I still enjoyed most of the boss fights but as i was playing, the charm sort of went away after awhile as i felt it became too much of a routine with little payoff.

  • Avatar
    Fodie
    12 years, 7 months ago

    I wasn't a fan of NMH2, but I didn't "hate" it. I thought most of the game was bullshit and I could have lived without playing it. But, I do really love the first NMH. Just goes to show; you don't need a sequel.

  • Avatar
    Nick
    12 years, 7 months ago

    I liked the second one more.
    It always looked really weird when Travis talked in the first game.
    Better cloths and I liked the weapons more.
    But I do like No More heroes 1's bosses a bit more (except bad girl)

  • Avatar
    Comradebearjew
    12 years, 7 months ago

    Why is it that most sequels are such a let down?

  • Avatar
    Muddy_Donuts
    12 years, 7 months ago

    Currently playing through this game and I agree with you Ben...I was really hoping it would be decent, but.... :(

  • Avatar
    Marsh D Teach
    12 years, 7 months ago

    Its obvious by the feed back on this article that most people disagree with this review.