by Tim Bacani on May 23, 2011
Deep Silver's brand manager Vincent Kummer takes us through some of the gameplay features in their up-and-coming zombie action game Dead Island.
Kummer outlines the campaign as quest based. Players will acquire quests from survivors that are holed up in the designated safe hubs on various parts of the island. Outside of the safety of these hubs lie the island's zombified denizens.
To defend yourself you have access to a wide variety of ranged and melee weapons. The damage and attributes of these weapons can be modified at workstations within the game world a la Dead Rising 2. The system appears to contain some depth since weapons actually have stats for attributes like durability and damage output.
When fighting zombies you can attack different body parts for different results. The head is the most obvious target but when dealing with faster zombies the legs will slow them down. Similarly, targeting the arms of a zombie brandishing a weapon will disarm them. When attacking the player drains a stamina bar. If its fully drained you will be left defenseless for a short period of time so attacking wildly is ill-advised.
When traveling around the island you can use any working vehicle you can get your hands on to get to your destination quickly and safely. Players also have access to a fast travel system that allows them to move between the safe hubs on the island.
As a final bullet point the story campaign offers 4 player co-op from beginning to end. Dead Island will release later this year on the PS3, Xbox 360, and PC.
( Video has been removed. Sorry. :( )