The first day of the "Nintendo World 2011" event played host to a bevy of 3DS information. Of particular interest was the Kid Icarus: Uprising presentation. Masahiro Sakurai provided  some insight about the development process and demonstrated some of the game's features. Sakurai broke the gameplay down into two distinct parts, air combat and ground combat. In the air the game seems to draw a lot of influence from  Sin and Punishment and Space Harrier. Pit flies a predetermined path. The circle pad moves Pit around the screen while the stylus is used to aim. The left shoulder button fires his weapons.

When on the ground the player has full control over Pit's movement, allowing for some (if any) exploration. The controls on the ground are relatively similar to the air controls. The circle pad moves Pit while the stylus/touchscreen is used to control the camera and the aiming reticule. Double tapping a direction with the circle pad allows Pit to dash/dodge. Whether on the ground or in the air Pit's weapons are capable of both ranged and melee attacks. When on the ground these attacks can be combined with the dash ability for a little extra oomph.  The gameplay demonstration ends with a battle against one of the many returning enemies from the first Kid Icarus, the Reaper.

Here's Sakurai's whole presentation (gameplay starts at 18:00):


http://www.youtube.com/watch?v=yzf_2J3vxUY

"Nintendo World 2011" goes from 8-10th of January so expect some more 3DS related information soon.

Comments

  • Avatar
    Testsubject909
    13 years, 4 months ago

    I have little to add... except the following:

    The videos were taken down by the User.

    Yeah... I don't think people will be able to see the videos by tomorrow morning.

  • Avatar
    Tweets that mention Sakurai Presents Kid Icarus: U
    13 years, 4 months ago

    [...] This post was mentioned on Twitter by 4Player Podcast. 4Player Podcast said: Sakurai Presents Kid Icarus: Uprising Gameplay by Corvus - http://4pp.tv/g0 [...]

  • Avatar
    SomethingSnappy
    13 years, 4 months ago

    boo youtube fail

  • Avatar
    Binary-79
    13 years, 4 months ago

    interesting none the less

  • Avatar
    Brad Simons
    13 years, 4 months ago

    Ehhh...

    Curious about the structure of the game and the balance of the two types of gameplay.

    Ground controls seem like they will be iffy at best with the camera controls w/ the sytlus.

  • Avatar
    Comradebearjew
    13 years, 4 months ago

    This looks much better than expected.

  • Avatar
    Testsubject909
    13 years, 4 months ago

    Now watch... as this trailer, before the game even comes out, causes the birth of various pictures of Medusa and the Goddess getting it on as per the demands of rule 34...

    Actually. I'm going to go search right now, see if I'm right.

  • Avatar
    VenomPB
    13 years, 4 months ago

    That dragon at the end makes me wonder if this game's gonna have comedic elements in it. I'm curious how Nintendo will handle something like that. Usually you only get a chuckle out of them. :P

  • Avatar
    Rendrak
    13 years, 4 months ago

    Meh. Not that interested.
    Kid Icarus on the NES and Gameboy had some Metroidvania elements in them. Any word on if they're coming back?

  • Avatar
    Arxidus
    13 years, 4 months ago

    See, this interests me. Takin' down huge-ass baddies with a little bad-ass angel. The gallop of a walk concerns me, though.