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2010 was a year that will long be remembered as one of the best years in gaming. Filled to the brim with quality sequels and inspired debuts, a game like Majin and the Forsaken Kingdom will quickly be forgotten. Sporting the look and feel of a cult-platformer and released quietly in November at the budget price of $40, it's no wonder that nobody knows what Majin even is. While the game certainly has a lot working against it, it stands tall as a quality palette cleanser in an industry saturated with shooters and should not be overlooked.

Majin and the Forsaken Kingdom (Xbox 360, PS3)
Developer: Game Republic
Publisher: Namco
Release: November 26, 2010

Following in the footsteps of the cult classic, Ico, or the more recent title, Enslaved, Majin and the Forsaken Kingdom pairs an unlikely hero with an AI partner and gives players control over both. Players control a young boy named Tepeu as he searches for a method of saving a kingdom from a growing darkness that has quite literally infected the land. His solution ultimately comes in the form of a lumbering creature known as the Majin. After freeing him from his captivity, the two set off to rid the kingdom of the darkness by working together to solve puzzles and regain the Majin's former strength. Like almost every aspect of this game, the concept is simple yet effective. The characters that make up the small cast are likable but ultimately lack any real depth. This actually works in the games favor by giving it the charm of a fairy tale or kids book. In the end, I found the games simplicity to be its strongest quality.

Structured a lot like a Zelda game, Majin progresses through exploration, puzzle solving, and toppling major bosses. In a rather unexpected turn of events, the game slowly evolved into a Metroidvania, allowing for access to new areas as all of Majin's abilities were slowly unlocked. Unfortunately, these side paths rarely amount to more than mere chests with some extra experience points or another piece of clothing that does little to improve the character. The RPG and Metroidvania elements are shallow and few in number but the trappings are still there.

Designing a game in which the player is required to control more than one character can be a real challenge. If controlling one character while commanding another isn't fluid and natural, frustration runs high. As I stated before, Majin's simplicity ultimately becomes its strongest attribute, especially in regards to it's command controls. The only hinderance to be found is the sensitive camera which proves to be a real chore during hectic fights or complex puzzles. Thanks to a simple control scheme in which commands are issued using one of the four face buttons/shoulder buttons, using help from the Majin is a breeze. The Majin can be commanded to attack, wait, crouch, or interact with various objects and the lock on is so easy to use and adjust that puzzles usually go off without a hitch. It's not the most challenging game as a result but the smooth pacing at which the game progresses thanks to these mechanics is definitely satisfying.

Where Majin shines thanks to it's clever puzzles and streamlined controls, it suffers thanks to it's noticeably dated graphic engine and horrendous voice acting. The games visuals, while not necessarily ugly, certainly lack the polish and crisp detail that we have come to expect this generation. Textures are distorted, character animations are often stiff and unnatural, and the game exhibits one of the most jarring day-night transitions I have ever seen. To make matters worse, the supporting cast which is comprised of random animals (birds, rats, etc) all seem to be voiced by the same awful voice actor. To make matters worse, it seems as though the necessary audio filters weren't applied to make the dialogue sound like it fit within the game world. Voices come across completely dry and unemotional as though they were being spoken into a mic in a recording studio. Not all is lost however, the game sports it's own unique style and it certainly won't be remembered as the worst looking game ever but be prepared to make some adjustments if you just finished playing one of 2010's many AAA titles.

In the end, Majin is tragic case of a good game without the marketing or publisher support to effectively back it. Most people don't know this game exists and even fewer will give it a chance after simply seeing the box on a store shelf. For those of you who enjoy a good puzzle-platformer, Majin is among the best to hit this year. It is a game that strikes just the right balance between accessibility and challenge without losing it's appeal to either the casual or hardcore gamer. For better or worse, Majin and the Forsaken Kingdom stands out from the crowd in a year full of AAA titles and with a price tag as low as $20-30, you can't go wrong.

Score: 85%


(80-89%: Great - Only very minor issues get in the way.)

Comments

  • Avatar
    Marsh D Teach
    13 years, 2 months ago

    Seems Pretty worthwhile, I might check this out seeing as I enjoyed Ico and Enslaved.

  • Avatar
    Testsubject909
    13 years, 2 months ago

    I'm glad to see that this game was enjoyed. It's somewhat of a sleeper hit, flew under a lot of radars.

    The news of the price drop, I thought, would've helped boost it's sales. Though news of greater hits on the horizons and big heavyweights left and right certainly didn't help... Then again, there's bound to be more games like these to come up, as we're facing a year filled with big name titles.

    Always keep an eye open, there's always a gem hiding somewhere.

  • Avatar
    Fodie
    13 years, 2 months ago

    I really enjoyed this game. It's probably better than most of the AAA titles that came out this year.

  • Avatar
    Arxidus
    13 years, 2 months ago

    I like these AI-partner games, I really do, but I am kinda picky. They need to have all around good control, a smooth camera and the challenge needs to be just right. And it seems that they spent more money on gameplay than they did anything else, which is respectable. So, hell, I'll give this a try.

  • Avatar
    TylDurden
    13 years, 2 months ago

    I snagged this game for $20 from amazon on thanksgiving day. At that price I thoroughly enjoyed it. Even $40 isn't too much to ask. This is a fun game with a great story. Sometimes the graphics are terrible while other times they look great. The animals voice acting was terrible but easily overlooked. Gameplay and story are great.

  • Avatar
    vtec2slo
    13 years, 2 months ago

    I might get Majin, seems like an o.k game for the price.

    -Alex

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    nikki n fargus 4ever
    13 years, 2 months ago

    Grabbed this game for $16.99 new off amazon a few days after Christmas, I realize it was a budget release but I don't think its even been out a month. Either way, it was a very, very enjoyable game, I agree 100% with almost everything you said about it. The game may even appear on my top 10 this year, until playing this game and Enslaved I really forgot how much I missed unique, colorful, charming games in a market currently filled with gritty shooters and sci fi space operas.

  • Avatar
    s1yfox
    13 years, 2 months ago

    The Camera did annoy me with some of the puzzles, but despite that minor annoyance, this game was freaking awesome! I approve of this review!

  • Avatar
    SomethingSnappy
    13 years, 2 months ago

    this review is really convincing me to try the game

  • Avatar
    Comradebearjew
    13 years, 2 months ago

    You keep talking about this game, and all I hear is good things.

  • Avatar
    crazydoey12
    13 years, 2 months ago

    Got this coming in on Gamefly and after reading your review I'm even more excited for it.

  • Avatar
    FullDarkGear
    13 years, 2 months ago

    Thanks for the review, I'll prolly rent it though after I get through all the stuff I got for christmas.

  • Avatar
    zanoob
    13 years, 2 months ago

    Random I know but, I REALLY liked the title art you put together for this review Nick. Looks great and somehow has inspired me to go ahead and finish this game now because it reminded me of the weirdly awe-inspiring adventury-ness this game pulls off pretty darn well.