Last year some leaked information hit the net regarding the new Tomb Raider. It detailed a young and inexperienced Lara Croft stranded on an island in the pacific after a shipwreck. Now trapped, Lara has to deal with the natural dangers that the island presents.  The leak featured a bulletpoint list with some gameplay features we could expect.


  • Hunt or Be Hunted: Evade, outsmart, trick and kill the mysterious enemies that hunt you as prey.

  • Survival Action: Brutally attack and defend yourself as you fight to survive through visceral one-on-one melee combat.

  • Strategic Weapons: Gain an advantage in combat by finding an array of different melee and ranged weapons including a variety of guns, and the hunter's ultimate weapon, the bow.

  • Creative Survival: React and adapt to the island by using only that which you can salvage from the environment like climbing axes, rope, and machetes that can be used to unlock new traversal and combat gameplay options.

  • Free Movement: Scramble up a vertical cliff wall, sprint and leap across a huge chasm, steer mid-air to land a misdirected jump: There is no one right way to traverse, survive, and explore the harsh environment of the island.

  • One Cohesive World: The diverse multi-region island is an open playground alive with creatures, weather, and natural events.

  • Origin Story: The new Tomb Raider concept reboots the franchise by exploring Lara Croft's transformation into a hardened adventurer as you unravel the story behind the island's mysterious past.


It was a pretty convincing leak at the time and it was practically solidified by the immediate legal action taken to have the leaks removed. Today Square Enix has officially announced the new Tomb Raider reboot in this press release:

TOMB RAIDER

A New Game from Crystal Dynamics

LOS ANGELES, Dec. 6, 2010 /PRNewswire/ -- Square Enix, Inc., is excited today to announce TOMB RAIDER®, the new game from Redwood City based studio Crystal Dynamics®.

'After a brutal storm destroys the boat she was travelling on, a frightened young woman is left washed ashore on an unknown beach. On her own but not alone she has only one goal, to survive'

Here begins the first adventure for a young and inexperienced Lara Croft in a story which charts the journey of an ordinary woman who finds out just how far she must go in order to stay alive.

"Forget everything you knew about TOMB RAIDER," said Darrell Gallagher, Head of Studio, Crystal Dynamics. "This is an origins story that creates Lara Croft and takes her on a character defining journey like no other."

TOMB RAIDER makes its worldwide debut in the January issue of Game Informer® magazine. The cover story features 10 pages of exclusive content and is available beginning today for subscribers and on newsstands December 11. Follow Game Informer on Twitter @GameInformer.

Follow TOMB RAIDER on Twitter @TombRaider. For more information on TOMB RAIDER please visit www.TombRaider.com.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY®, which has sold over 97 million units worldwide; DRAGON QUEST®, which has sold over 54 million units worldwide; TOMB RAIDER®, which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at http://www.square-enix.com/na/.

TOMB RAIDER ©2010 SQUARE ENIX LTD. EIDOS, IO INTERACTIVE, CRYSTAL DYNAMICS and TOMB RAIDER are registered trademarks or trademarks of Square Enix Ltd. DRAGON QUEST, FINAL FANTASY, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.
The new Tomb Raider promises to be a gritty tale wherein the new, younger Lara must deal with the ever increasing danger in an open world environment. A battered and muddy Lara graces this weeks Gameinformer cover and dictates the gritty new direction Crystal Dynamics plan on taking the series in. With the newest Gameinformer hitting this week expect a slew of information very soon.

UPDATE: Users who have gotten the magazine put together some important points about the game:

- Lara is 21 in this game
- It’s not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no “real” Lara model this time.
- They’re doing performance capturing with this game
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she’s dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- Crystal Dynamics won’t talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- “I think that the major difference between this game and the old is the concept of smoke and mirrors,” begins Darrell Gallagher, the studio head at Crystal Dynamics. “There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide.”
- “It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor,” says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara’s athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara’s for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara’s abilities. You’ll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You’ll need to gather food and water in order to survive
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.

Comments

  • Avatar
    roughplague
    13 years, 4 months ago

    reading this information and lookin at the concept art just makes me damn excited! and I'm not a big tomb raider guy either, even though I respect the series =)

  • Avatar
    Megan
    13 years, 4 months ago

    AWESOOOOOOOOOOOOOOOOOOOOOOME!! Lara looks great to >.< cant wait!!

  • Avatar
    Redfrenzy
    13 years, 4 months ago

    This really could be the reboot that this series needs. Concept art, yum. A focus on survival and free roaming, is really something that interests me a lot and could make this an extremely quality experience. I want to see some of this gameplay now.

  • Avatar
    Fady
    13 years, 4 months ago

    Let's hope this won't be another DmC

  • Avatar
    J52
    13 years, 4 months ago

    How many times are they going to reboot this franchise? Or release games outside any continuity?

  • Avatar
    Binary-79
    13 years, 4 months ago

    This sounds amazing keep us informed on all the latest

    I taught this project was scrapped

  • Avatar
    Mikkorama
    13 years, 4 months ago

    I'm both honestly surprised and pleased that the first official picture for this game isn't a close up of her breasts.

  • Avatar
    Al
    13 years, 4 months ago

    The GI cover is so awesome.

    Lara's render looks beautiful and smokin hot. Also there's another version on the website.

    I'm very surprised that ''sooo many people'' think that Lara looks like a boy in this cover.

    I mean what the fuck ??? !!!!! :

    ''she looks manly and has a manly chin'', ''is this a boy?'', ''eww does not look feminine at all'', ''looks very Androgeny ,(''

    Are you people fucking metrosexuals ? Do you play only jrpgs?

    So many dum comments about the face...
    Look at Elena from Uncharted or Faith from Mirrors Edge,both have so manly traits and are sexual enough. Even if this is only art-version it still is faaaar more beautiful lookin.

    Anyway...only with few new details the expectations did not changed.Easily one of the top exciting games to look forward to. ,p

    Strange that brad not wrote this news topic.Specially since he loves this franchise.

  • Avatar
    xzr
    13 years, 4 months ago

    "One Cohesive World", We always think of the best case scenarios when it comes to open-world games, but i doubt the quality in pretty much the whole open world genre, it can be done right, just haven't been done amazing well to this day, we hope for more in a Tomb Raider game.

  • Avatar
    Corvus
    13 years, 4 months ago

    Apologies for the number of quotes and such. With so much information pouring in I imagine it looks incredibly cluttered. I'll fix things up later... probably.

  • Avatar
    Shotokanguy
    13 years, 4 months ago

    Sounds and looks pretty cool.

    But can they call it Tomb Raider still? Doesn't sound like a game where you're going to be raiding tombs...

  • Avatar
    Bayonetta
    13 years, 4 months ago

    http://thesilentchief.com/2010/12/06/new-tomb-raider-details/

    There is the new info has come afloat about the new Tomb Raider and I must say, I'm pretty excited. More due to the aspects on exploration and progression through the game is what has my nipples harder than Lara in Tomb Raider 1.

    Kinda gives me a........METROID-esque vibe, which can only be a good thing and what most (if not all) of us were hoping they would go for in this reboot.

  • Avatar
    Johnny_boy
    13 years, 4 months ago

    sounds promising, bring on the dinosaurs

  • Avatar
    Brad Simons
    13 years, 4 months ago

    These changes sound great. I hope it doesn't change so dramatically that there isn't great underwater parts. Diving into a lake and swimming through an underwater passage into a new area? Yes please.

    Though the fast travel part scares me to death. I saw the horse in the early concept art. That better be a way for getting around to world quicker. The sad thing is there will be no boats (as she is shipwrecked and trapped). Maybe she can make a canoe.

  • Avatar
    kiddo
    13 years, 4 months ago

    though i havent played much tomb raider, i will say i like the art direction...like she actually just survived shipwreck. DEFINITELY NEEDZ MOAR POUTY PARTED LIPS THOUGH...sheesh.

  • Avatar
    vanquish12v
    13 years, 4 months ago

    Frankly, I'm a bit disappointed and more than a little nervous

    I've been a Tomb Raider fan from the very beginning. There have been highs and lows, but I was really enjoying the direction everything was going at the conclusion of Underworld. Sure it wasn't the most polished game, but between Anniversary (which was the peak of the series in my opinion, very well done) and then Underworld which was also very well done, but not the best, they were really onto something that was tweaking the series in terms of trying to improve it, but also trying to keep the old school Tomb Raider that many fans from the beginning know and love alive.

    This new direction doesn't seem Tomb Raider at all. I understand the premise, and am all for them trying something new to try and bring the series forward. But I'm really concerned about how it will play out for the series as a whole.

    As for me personally, I don't play survival horrors. I stink at them. I also am not very good at free-aim games, which is why I don't play much of them or FPS. So they are implementing two key changes that potentially screw me over as a gamer, as a poor gamer where these two mechanics are concerned. I'm good at puzzles, at jumping around, timing things properly, and etc. The kind of stuff that made up the original Tomb Raider and it just seems like they are getting further and further away from the original. Not that it is necessarily bad, but it's also not necessarily good either. The original Tomb Raiders were on fire they were so hot. Why must we change every aspect of this series in order to move it forward? If it's changing so much why still call it Tomb Raider when it isn't going to be Tomb Raider at all?

    These are the concerns of an avid and long time Tomb Raider fan. If done properly, there could be absolutely nothing keeping me from playing the game and enjoying it fully. But there is also a big chance that it won't be done right or diverge way too much from what makes Tomb Raider Tomb Raider, and the series crumble as a whole, which would be heartbreaking.

  • Avatar
    Aged_Milk
    13 years, 4 months ago

    THIS! Is what I've been wanting for Tomb Raider ever since I played TR2 on the pc. Guess I'll have to play Minecraft to tide over my exploration needs until this comes out.

    This visceral deaths are what I missed in the new games the most though. I'm looking forward to many spike-pit related deaths!

  • Avatar
    Rendrak
    13 years, 4 months ago

    Metroid Tomb Raider? Aww yeah.

    Hopefully the fast travel isn't just a bullshit excuse for them not having to make the world memorable and interesting to navigate.

  • Avatar
    thecineaste
    13 years, 4 months ago

    Awesome, I can't wait for Crystal Dynamics' Fallout: Lara Croft Edition
    :B

  • Avatar
    Comradebearjew
    13 years, 4 months ago

    I am really excited for this, Tomb Raider really needed a reboot in my opinion.

  • Avatar
    MasterVader
    13 years, 4 months ago

    I wonder if this reboot will stray away from the supernatural elements in the previous games. It seems like they are aiming for a gritty and realistic style for this game.

  • Avatar
    Warpedpixel
    13 years, 4 months ago

    The tomb raider games never really appealed to me before but all of this sounds amazing

  • Avatar
    Marsh D Teach
    13 years, 4 months ago

    Hm, looks like I can finally get into Tomb Raider now. I was a bit too young to experience the original Tomb Raider, though the name has always been heard.

    I never really found a TR game that looked worth playing with so many other games out there, but if this reboot turns out well, then I shall be promptly purchasing this one.

  • Avatar
    One
    13 years, 4 months ago

    I'm sure it will be another mediocre Tomb Raider game just like the others. They get hyped up and then they fail to deliver.

  • Avatar
    Foka
    13 years, 4 months ago

    I have played every tomb raider game so far, mainly because i was a huge fan as little kid when the franchise started. Though i must say, ever since last revelation..err... Anyway, regarding this numero 9, i must say i am not so crazy about this open world deal, the whole farcry/lost deal. Mainly because thats not why people want to play TR. (as far as i know) Personally, i don't really care anything about development of Lara Croft character (as long as she is there, and has short shorts), i loved the places she explored and the how different and memorable they were form each-other. Now here are my two other problems with this reboot. A muddy, gritty island. This reminds me of the TRunderworld design, and god that was so boring, everything looked like the same texture. It got me lost all the time. Now imagine a island where you have to navigate your self around. Witch brings me to my second problem, Crystal Dynamics. they couldn't a make a proper one way going threw halls TR game, i have no idea how their going to handle a open world game :(

  • Avatar
    ex_machina
    13 years, 4 months ago

    I'm still reeling, like an old lady trying to grasp texting, that Square Enix now has the Tomb Raider IP.

  • Avatar
    Rusty
    13 years, 4 months ago

    While I'm not a fan of the cgi face Laura has (it just looks weird, like almost anime inspired but trying to look like its not trying) I think this reboot is looking a hell of a lot better than DMC:Dirty Junkie edition. From the sounds of it, I imagine a sort of Uncharted with a female lead, with Prince of Persia (sands of time) platforming physics, and some 3rd bit of Bear Grylls /Oregon Trailish trapping and killing and living.

    However, one bit of news turns me off outright,
    " You’ll need to gather food and water in order to survive"
    That is NEVER a good thing. Adding hyper reality to games does not make them better it makes playing annoying. Being in the middle of a dungeon and about to die because you didnt press X near the lake outside to drink some water and having to backtrack through the whole thing is just silly. The whole thing will become repetitive and lame quickly.

  • Avatar
    Aged Milk
    13 years, 4 months ago

    It's really bothering me how whenever a new installment in any IP that tries to reboot itself comes out, people compare it to other games as a whole rather than letting their perception of the game develop based on what they understand about it, rather than concepts other games use that sound similar. They're trying something new and different, give them room to breath & grow before scolding them, or else you'll see more of the same. Let them experiment, they're taking the game's concept at heart & taking it in a fresh-new direction. Exploration and isolation were the original hallmarks of Tomb Raider back in the 90s.

    Consider this when thinking about it from a conceptual standpoint:
    What are the possible challenges for the player that the developers can create in an open-world survival game, where you're stranded on an island?
    -Scavenging; food & water gives the player resources to keep their eyes out for while out and about, an axillary objective to aid in survival while exploring
    -Exploration; natural landmarks, high hilltops, and step cliff-faces reward players looking to get their bearings and a lay of the land
    -Weather/Night&Day Cycle; can create a necessity for the player to seek shelter on occasion put emphasis on survival & isolation to immerse the player
    -Natural hazards; not so much traps as much as mudslides, landslides, cave-ins, strong under water currents, ect.

    But that's not to say even half of what I mentioned will be in it. Just general thoughts on the vein this game could branch into. Fast travel would be detrimental to this title, though, there's no doubting that.

  • Avatar
    Bombader
    13 years, 4 months ago

    At this point I wonder why it's not called "The Adventures of Lara Croft" considering Tomb Raider is a name that has died over the years, especially since it's about the same character each game.

    I have a feeling the end game will include a "Tomb" with same game twist.

  • Avatar
    Hegs94
    13 years, 4 months ago

    Two things, the GI cover looks very nice. And am I the only one getting a serious Arkham Asylum/Arkham City vibe from this game?

  • Avatar
    DamonD
    13 years, 4 months ago

    I've played most of the Tomb Raiders over the years...I think Chronicles was the only one I didn't finish, kinda lost interest, and I haven't played the new top-down one.

    On the one hand - yet another reboot, although a more exhaustive one hand.
    On the other, I am open to giving this a try and seeing how it turns out. The closer is series is to true exploration and actual investigation of ancient tombs and chambers, and away from jumping around skyscrapers and chatting to people, the more I tend to prefer it.

    I agree with Aged_Milk about the deaths too - the nastiness of them in the first Tomb Raider gave me a good incentive to avoid them! Like the horrible one when you fall on spike or the neck-cracking death from a great fall. Later editions would have Lara just sagging to the floor with a little sigh, not exactly ramping up the drama and horror, is it? If they're returning to that, which to be fair they'd been slightly moving to closer with the Crystal Dynamics games, then I think that's actually a very good thing. Not 'death porn', but a fate you want to avoid...like the chainsaw bloke in RE4.

  • Avatar
    Sharron Clemons
    13 years, 4 months ago

    Apologies for the number of quotes and such. With so much information pouring in I imagine it looks incredibly cluttered. I'll fix things up later... probably.