Thoughts on the Mass Effect 3 Wii U Screens
By Joseph Christ on August 6th, 2012 (15 comments)
Screens of Mass Effect 3 have been released today, and looking at them I think reveals an important paradigm for approaching the Wii U in general. They clearly illustrate that the Wii U won't be the technological powerhouse that the next Xbox and PlayStation are positioning themselves as, and once again Nintendo is finding itself in the position of bringing new—perhaps slightly underpowered—tech to the field first and getting the jump on competitors. But games like Project P100 and built-in peripherals like the touchscreen point to a company no longer interested in competing in a contemporary fashion, but rather innovating on the wayside toward a niche market.
Ultimately, any talk of the Wii U as being "graphically" or "processor" proficient is missing the entire point of what Nintendo is not trying to do as a company. And the only way this works is if Nintendo embrace this themselves. They can't get too focused on the Mass Effect's or Call of Duty's because those are experiences gamers already have...and truth of it is that there isn't much the Wii U can do besides remove a menu inventory to improve on those experiences.
Joseph Christ is the Reviews Editor and a Podcast Personality at 4Player. Specializing in reviews, editorials, drinking, and saying inappropriate things about gaming franchises that are beloved by millions, his satirical and sometimes edgy style offsets a more serious and penetrating substance lurking below the surface. He is also the host of the Cocktail Time Podcast. You'll follow his Twitter if you know what's good for you.
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