Beyond: Two Souls Will Be Focussed On "Meaning", Not "Fun"
By George Denison on July 31st, 2012 (19 comments)
Quantic Dream CEO David Cage has said in an interview with Edge that he wants his upcoming game Beyond: Two souls to be "a unique experience."
The outspoken creator of Heavy Rain explained:
My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience. I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds.
Promoting a game by saying that it isn't going to be fun might not be the best idea, but I can see what Cage is driving at. He wants to create a videogame experience that isn't shaped around the thrill of challenge, but the immersive qualities of interactive storytelling. In other words, there won't be any high score tables in Beyond: Two Souls.
Which is fine, but Cage's comments suggest that he might fall into the same trap with Beyond as he did with Heavy Rain: the bottomless pit of humourlessness. Much as I liked Heavy Rain, it took itself far too seriously. At least Cage's earlier project Farenheit could count on its own absolute lunacy to raise a few unintended laughs; Heavy Rain was positively morbid in its atmosphere and subject matter. Hopefully Cage's obsession with creating an emotional, thought-provoking experience won't deprive it of a little levity. No-one wants to see all of this acting talent and technological prowess wasted on a glum experience that can't lighten up every once in awhile.
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