Assassin's Creed 3 Boston Gameplay Continues to Impress
By Nick Henderson on July 13th, 2012 (6 comments)
One thing is for certain, Assassin's Creed 3 is shaping up quite nicely. The series has come such a long way since the days of painstakingly drudging through boring and repetitive missions. With each iteration, the developers have added new layers of enjoyment to experience. With a team devoted to developing the next numbered entry in the series for the past 3 years, Assassins Creed 3 looks to be the biggest departure for the series yet. Ubisoft unveiled a new, developer narrated demo at Comic Con this week and showed off a lot of what fans can expect from the title when it his shelves on October 30.
So far, everything seems improved over it's predecessors with one small exception. I am a bit concerned about the enemy AI and their refusal to interrupt you when attacking someone else. Rocksteady wasn't afraid to challenge the player by forcing them to deal with multiple enemies at once so why should Ubisoft shy away from the challenge? It seems like every other aspect of the game has been fleshed out and smoothed out tremendously. I just hope this doesn't become too noticeable as the game forces you into bigger and bigger combat scenarios.
I have been around since the very early days of 4Player but you may know me as “the short one” or the guy who is really into Dexter and that sweet new DmC reboot. I am a gaming enthusiast at my core and I love sharing my opinions on the subject with anyone who will listen. I am a cautious optimist and will try any game at least once. When it comes to gaming, I prefer to leave no stone unturned.
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