TF 055 - Top 5 Crappy Sequences in Good Games

By David Liao on August 22nd, 2010 (13 comments)

top5

Brad, Nick, and David are joined by Nolan the Intern to talk about some games which suffered from trying too hard when adding a variety to game structure.

[download]

Tags: Top 5, good games, crappy sequences

Comment!
  • zekana 2 years, 9 months ago

    fast getting this up.

    Link / Reply
    • Greg the Keg 2 years, 9 months ago

      SPEAKING of getting it up, that's what she said.

      Link / Reply
  • nikki n fargus 4ever 2 years, 9 months ago

    Nice, now I have something to listen to on the drive to/from work tomorrow. Anticipating at least one example of turret sequences showing up on someones list.

    Link / Reply
  • J52 2 years, 9 months ago

    Thanks for the quick upload. Now I got something for my bus rides tomorrow.

    Link / Reply
  • Rendrak 2 years, 9 months ago

    Looking forward to listening to this. I'd be interested in hearing your Top 5 good sequences in crappy games, too.

    Link / Reply
  • acicon 2 years, 9 months ago

    There's a lot of noise in this podcast, like some static interfering with the mic and then the cellphone beeps you hear when you receive a message when the phone is beside a radio. Hopefully the next one won't have that problem. Brad's transitions almost always bring a good laugh.

    Link / Reply
    • David Liao 2 years, 9 months ago

      Yeah, I noticed that after finalizing the show. If I have time, I'll go back and edit them out. It happened because someone's cell phone kept ringing. I'm not gonna say who but if you think about who's normally on the show and not having this problem....you can figure it out. Does anyone know where they are? I got a couple already but I guess I missed some.

      Link / Reply
      • InfraRedPS 2 years, 9 months ago

        David would you be able to reposition the recorder at all? I don't think it will bother most people but even though you come out loud and clear, Brad is a bit quieter so I then turn up the volume to hear him clearer but then the volume is too loud when others speak. I think it's partly because his laptop is in the way and he leans back a bit and sometimes speaks quietly... the sound quality is excellent though!

        Link / Reply
  • Eruca Lee 2 years, 9 months ago

    I love Dead Space and I am looking forward to the sequel...but God help them if they keep those damn turret sequences. Good list everyone. Brad your number one especially got me thinking...Final Fantasy VII was a pivotal game for me and that specific part of the game you talked about was important in shedding light on the lackluster main character. But now that I think about it it was a really long sequence and if you already know the story points it is trying to bring across then it is like a cutscene that can't be skipped...only fast-fowarded(<-- I don't think that is a word)...really really slowly.

    Link / Reply
  • The_Australian_Ashman 2 years, 9 months ago

    Good show guys. i always enjoy the terrible, terrbile transitions. And speaking of teriible, are there any turrent sequences on the show? ...oh god, why.

    Link / Reply
  • Binary-79 2 years, 9 months ago

    Sound was distracting but otherwise good show . Was it good or was it bat lol

    Link / Reply
  • Victus Unus 2 years, 9 months ago

    I forgot about Max Payne. It would of made my list instead of Indigo Prophecy. I hated that segment.

    Link / Reply
  • Rusty 2 years, 9 months ago

    I loooved Blitzball and thusly, the only weapons i powered up were Wakka's, Yuna's and uhh Auron? was that his name? I hated the DMC1 ending sequence as well, but i really hated Dante's random, super Japanese sparkly tears of faith for Trish right before the ending

    Link / Reply

New Comment

required
required (not published)
optional