TF 055 - Top 5 Crappy Sequences in Good Games
By David Liao on August 22nd, 2010 (13 comments)

Brad, Nick, and David are joined by Nolan the Intern to talk about some games which suffered from trying too hard when adding a variety to game structure.
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fast getting this up.
Link / ReplySPEAKING of getting it up, that's what she said.
Link / ReplyNice, now I have something to listen to on the drive to/from work tomorrow. Anticipating at least one example of turret sequences showing up on someones list.
Link / ReplyThanks for the quick upload. Now I got something for my bus rides tomorrow.
Link / ReplyLooking forward to listening to this. I'd be interested in hearing your Top 5 good sequences in crappy games, too.
Link / ReplyThere's a lot of noise in this podcast, like some static interfering with the mic and then the cellphone beeps you hear when you receive a message when the phone is beside a radio. Hopefully the next one won't have that problem. Brad's transitions almost always bring a good laugh.
Link / ReplyYeah, I noticed that after finalizing the show. If I have time, I'll go back and edit them out. It happened because someone's cell phone kept ringing. I'm not gonna say who but if you think about who's normally on the show and not having this problem....you can figure it out. Does anyone know where they are? I got a couple already but I guess I missed some.
Link / ReplyDavid would you be able to reposition the recorder at all? I don't think it will bother most people but even though you come out loud and clear, Brad is a bit quieter so I then turn up the volume to hear him clearer but then the volume is too loud when others speak. I think it's partly because his laptop is in the way and he leans back a bit and sometimes speaks quietly... the sound quality is excellent though!
Link / ReplyI love Dead Space and I am looking forward to the sequel...but God help them if they keep those damn turret sequences. Good list everyone. Brad your number one especially got me thinking...Final Fantasy VII was a pivotal game for me and that specific part of the game you talked about was important in shedding light on the lackluster main character. But now that I think about it it was a really long sequence and if you already know the story points it is trying to bring across then it is like a cutscene that can't be skipped...only fast-fowarded(<-- I don't think that is a word)...really really slowly.
Link / ReplyGood show guys. i always enjoy the terrible, terrbile transitions. And speaking of teriible, are there any turrent sequences on the show? ...oh god, why.
Link / ReplySound was distracting but otherwise good show . Was it good or was it bat lol
Link / ReplyI forgot about Max Payne. It would of made my list instead of Indigo Prophecy. I hated that segment.
Link / ReplyI loooved Blitzball and thusly, the only weapons i powered up were Wakka's, Yuna's and uhh Auron? was that his name? I hated the DMC1 ending sequence as well, but i really hated Dante's random, super Japanese sparkly tears of faith for Trish right before the ending
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